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https://gitee.com/yyz_o/bk_bishe_pi.git
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2025.5.14第二次提交,修改完成全部编译时的报错,除部分警告之外。
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@@ -2,8 +2,8 @@
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#include<string>
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#include<vector>
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#include"eyebot++.h"
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#include"maze_func.h"
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#include"maze_parameter.h"
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#include"maze_func.h"
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using namespace std;
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@@ -21,7 +21,7 @@ bool check_mark()
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bool S_mark;
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bool E_mark;
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if (x>0 && y>0) //情况1
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if (x>0 && y>0) //情况1
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{
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if (y == size_y - 1) //N
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{
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@@ -42,7 +42,7 @@ bool check_mark()
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E_mark = mark[x+1][y];
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}
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}
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else if (x==0 && y>0) //情况2
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else if (x==0 && y>0) //情况2
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{
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if (y == size_y - 1) //N
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{
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@@ -63,7 +63,7 @@ bool check_mark()
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E_mark = mark[x+1][y];
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}
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}
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else if (x>0 && y==0) //情况3
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else if (x>0 && y==0) //情况3
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{
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if (y == size_y - 1) //N
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{
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@@ -84,7 +84,7 @@ bool check_mark()
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E_mark = mark[x+1][y];
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}
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}
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else //(x==0 && y==0)
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else //(x==0 && y==0)
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{
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if (y == size_y - 1) //N
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{
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@@ -106,12 +106,12 @@ bool check_mark()
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}
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}
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bool N_road = (! wall[x][y+1][0] && N_mark);
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bool W_road = (! wall[x][y][1] && W_mark);
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bool S_road = (! wall[x][y][0] && S_mark);
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bool E_road = (! wall[x+1][y][1] && E_mark);
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bool N_road = (!wall[x][y+1][0] && N_mark);
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bool W_road = (!wall[x][y][1] && W_mark);
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bool S_road = (!wall[x][y][0] && S_mark);
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bool E_road = (!wall[x+1][y][1] && E_mark);
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if (N_road && W_road && S_road && E_road)
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if (N_road && W_road && S_road && E_road)
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{
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check = true;
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}
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@@ -126,51 +126,51 @@ void maze_entry(int x, int y, int dir, int open)
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switch (maze_dir)
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{
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case 0: //0表示北(上),表示(x,y+1)坐标单元格的下方墙壁信息
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if (y == mark[0].size() - 1 && open) //检测是否超出容器范围,如果超出,则扩大容器:对每一个内层尾插数据
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if (y == mark[0].size() - 1 && open) //检测是否超出容器范围,如果超出,则扩大容器:对每一个内层尾插数据
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{
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for (i = 0; i < mark.size() - 1; i++)
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for (int i = 0; i < mark.size() - 1; i++)
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{
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mark[i].emplace_back(0);
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}
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for (i = 0; i < wall.size() - 1; i++)
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for (int i = 0; i < wall.size() - 1; i++)
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{
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wall[i].emplace_back(vector<int>(2,0));
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}
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}
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wall[x][y+1][0] = ! open;
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wall[x][y+1][0] = !open;
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break;
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case 1: //1表示西(左),表示(x,y)坐标单元格的左侧墙壁信息
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if (x == 0 && open) //检测是否超出容器范围,如果超出,则扩大容器:头插一个内层
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if (x == 0 && open) //检测是否超出容器范围,如果超出,则扩大容器:头插一个内层
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{
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mark.emplace(mark.begin(), mark[0].size(), 0);
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wall.emplace(wall.begin(), wall[0].size(), vector<int>(2,0));
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}
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wall[x][y][1] = ! open;
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wall[x][y][1] = !open;
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break;
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case 2: //2表示南(下),表示(x,y)坐标单元格的下侧墙壁信息
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if (y == 0 && open) //检测是否超出容器范围,如果超出,则扩大容器:对每一个内层头插数据
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if (y == 0 && open) //检测是否超出容器范围,如果超出,则扩大容器:对每一个内层头插数据
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{
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for (i = 0; i < mark.size() - 1; i++)
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for (int i = 0; i < mark.size() - 1; i++)
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{
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mark[i].emplace(mark[i].begin(), 0);
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}
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for (i = 0; i < wall.size() - 1; i++)
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for (int i = 0; i < wall.size() - 1; i++)
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{
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wall[i].emplace(wall[i].begin(), vector<int>(2,0));
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}
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}
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wall[x][y][0] = ! open;
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wall[x][y][0] = !open;
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break;
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case 3: //3表示东(右),表示(x+1,y)坐标单元格的左侧墙壁信息
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if (x == mark.size() - 1 && open) //检测是否超出容器范围,如果超出,则扩大容器:尾插一个内层
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if (x == (mark.size() - 1) && open) //检测是否超出容器范围,如果超出,则扩大容器:尾插一个内层
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{
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mark.emplace_back(mark[0].size(), 0);
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wall.emplace_back(wall[0].size(), vector<int>(2,0));
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}
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wall[x+1][y][1] = ! open;
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wall[x+1][y][1] = !open;
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break;
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}
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}
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@@ -246,21 +246,21 @@ void explore()
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}
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old_dir = rob_dir;
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if (F_open && unmarked(rob_x, rob_y, old_dir)) //如果前方有通路且前方单元格未被探索
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if (F_open && unmarked(rob_x, rob_y, old_dir)) //如果前方有通路且前方单元格未被探索
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{
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go_to(old_dir); //向前移动一格
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explore(); //进行递归,在完成所有可到达单元格的访问前,一直循环在explore中
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go_to(old_dir + 2); //返回到移动前的单元格
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}
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if (L_open && unmarked(rob_x, rob_y, old_dir + 1)) //如果左侧有通路且前方单元格未被探索
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if (L_open && unmarked(rob_x, rob_y, old_dir + 1)) //如果左侧有通路且前方单元格未被探索
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{
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go_to(old_dir + 1); //向左移动一格
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explore(); //进行递归,在完成所有可到达单元格的访问前,一直循环在explore中
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go_to(old_dir - 1); //返回到移动前的单元格
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}
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if (R_open && unmarked(rob_x, rob_y, old_dir - 1)) //如果右侧有通路且前方单元格未被探索
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if (R_open && unmarked(rob_x, rob_y, old_dir - 1)) //如果右侧有通路且前方单元格未被探索
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{
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go_to(old_dir - 1); //向右移动一格
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explore(); //进行递归,在完成所有可到达单元格的访问前,一直循环在explore中
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